Struct easygpu_lyon::Uniforms[][src]

#[repr(C)]pub struct Uniforms {
    pub ortho: [f32; 16],
    pub transform: [f32; 16],
}

The uniforms for the shader.

Fields

ortho: [f32; 16]

The orthographic projection matrix

transform: [f32; 16]

The transformation matrix

Trait Implementations

impl Clone for Uniforms[src]

impl Copy for Uniforms[src]

impl Pod for Uniforms[src]

impl Zeroable for Uniforms[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T