Struct easy_gltf::model::Material

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pub struct Material {
    pub pbr: PbrMaterial,
    pub normal: Option<NormalMap>,
    pub occlusion: Option<Occlusion>,
    pub emissive: Emissive,
}
Expand description

Contains material properties of models.

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§pbr: PbrMaterial

Parameter values that define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

§normal: Option<NormalMap>

Defines the normal texture of a material.

§occlusion: Option<Occlusion>

Defines the occlusion texture of a material.

§emissive: Emissive

The emissive color of the material.

Implementations§

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impl Material

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pub fn get_base_color_alpha(&self, tex_coords: Vector2<f32>) -> Vector4<f32>

Get the color base Rgb(A) (in RGB-color space) of the material given a texture coordinate. If no base_color_texture is available then the base_color_factor is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_base_color(&self, tex_coords: Vector2<f32>) -> Vector3<f32>

Get the color base Rgb (in RGB-color space) of the material given a texture coordinate. If no base_color_texture is available then the base_color_factor is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_metallic(&self, tex_coords: Vector2<f32>) -> f32

Get the metallic value of the material given a texture coordinate. If no metallic_texture is available then the metallic_factor is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_roughness(&self, tex_coords: Vector2<f32>) -> f32

Get the roughness value of the material given a texture coordinate. If no roughness_texture is available then the roughness_factor is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_normal(&self, tex_coords: Vector2<f32>) -> Option<Vector3<f32>>

Get the normal vector of the material given a texture coordinate. If no normal_texture is available then None is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_occlusion(&self, tex_coords: Vector2<f32>) -> Option<f32>

Get the occlusion value of the material given a texture coordinate. If no occlusion_texture is available then None is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

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pub fn get_emissive(&self, tex_coords: Vector2<f32>) -> Vector3<f32>

Get the emissive color Rgb of the material given a texture coordinate. If no emissive_texture is available then the emissive_factor is returned.

Important: tex_coords must contain values between [0., 1.] otherwise the function will fail.

Trait Implementations§

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impl Clone for Material

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fn clone(&self) -> Material

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Material

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Material

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fn default() -> Material

Returns the “default value” for a type. Read more

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fn into(self) -> U

Calls U::from(self).

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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