pub struct Scene {
pub models: Vec<Model>,
pub cameras: Vec<Camera>,
pub lights: Vec<Light>,
}
Expand description
Contains cameras, models and lights of a scene.
Fields§
§models: Vec<Model>
List of models in the scene
cameras: Vec<Camera>
List of cameras in the scene
lights: Vec<Light>
List of lights in the scene
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.