ears 0.4.0

Easy Api in Rust to play Sounds
Documentation
// The MIT License (MIT)
//
// Copyright (c) 2013 Jeremy Letang (letang.jeremy@gmail.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

extern crate ears;

use std::thread::sleep;
use std::time::Duration;
use std::thread;

use ears::{Sound, AudioController};

fn main() {
    let mut i = 0;

    let mut handles = Vec::new();
    while i < 20 {
        handles.push(thread::spawn(|| {
            let mut snd2 = Sound::new("res/shot.wav").expect("Error on Sound loading.");
            snd2.play();
            while snd2.is_playing() {}
        }));
        i += 1;
        sleep(Duration::from_millis(150));
    }

    // Wait until the last sound is played, the main task own the ears context,
    // so we should kepp it alive
    for handle in handles {
        handle.join().unwrap();
    }
}