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use {
crate::shader,
wgpu::{BindGroup, BindGroupLayout, Device, TextureView},
};
#[derive(Clone, Copy)]
pub enum FrameFilter {
Nearest,
Linear,
}
pub(crate) struct RenderFrame {
view: TextureView,
bind_group: BindGroup,
}
impl RenderFrame {
pub fn new(
(width, height): (u32, u32),
filter: FrameFilter,
device: &Device,
layout: &BindGroupLayout,
) -> Self {
use wgpu::*;
let texture = device.create_texture(&TextureDescriptor {
size: Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8UnormSrgb,
usage: TextureUsages::RENDER_ATTACHMENT
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
label: Some("texture"),
view_formats: &[],
});
let view = texture.create_view(&TextureViewDescriptor::default());
let filter_mode = match filter {
FrameFilter::Nearest => FilterMode::Nearest,
FrameFilter::Linear => FilterMode::Linear,
};
let sampler = device.create_sampler(&SamplerDescriptor {
address_mode_u: AddressMode::ClampToEdge,
address_mode_v: AddressMode::ClampToEdge,
mag_filter: filter_mode,
min_filter: filter_mode,
..Default::default()
});
let bind_group = device.create_bind_group(&BindGroupDescriptor {
layout,
entries: &[
BindGroupEntry {
binding: shader::POST_TDIFF_BINDING,
resource: BindingResource::TextureView(&view),
},
BindGroupEntry {
binding: shader::POST_SDIFF_BINDING,
resource: BindingResource::Sampler(&sampler),
},
],
label: Some("texture bind group"),
});
Self { view, bind_group }
}
pub fn view(&self) -> &TextureView {
&self.view
}
pub fn bind_group(&self) -> &BindGroup {
&self.bind_group
}
}