Modules
Color types and traits.
User’s input types.
Model transformation types and traits.
Vertex types.
Structs
The render canvas.
The application context.
Describes frame parameters.
The initial window state.
An instance handle.
The layer builder. It creates a configured
Layer
.The context’s limits.
A data struct for a mesh creation.
A mesh handle.
Orthographic projection.
Perspective projection.
A data struct for a texture creation.
A texture handle.
The camera view.
A view handle.
Enums
Traits
The main application loop.
Functions
Creates a canvas in a window with given initial state.