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mod camera;
mod canvas;
pub mod color;
mod context;
mod frame;
mod instance;
mod layer;
mod layout;
mod r#loop;
mod mesh;
mod pipline;
mod render;
mod screen;
mod shader_consts;
mod size;
mod storage;
mod texture;
mod time;
pub mod transform;
mod vertex;
pub mod input {
pub use crate::r#loop::{Input, Key, Mouse, PressedKeys, PressedKeysIterator};
}
#[cfg(not(target_arch = "wasm32"))]
pub use crate::canvas::make_window;
#[cfg(target_arch = "wasm32")]
pub use crate::canvas::from_element;
pub use crate::{
camera::{Orthographic, Perspective, View},
canvas::{Canvas, InitialState, WindowMode},
context::{Context, FrameParameters, Limits},
frame::Frame,
layer::{Layer, LayerBuilder},
mesh::MeshData,
r#loop::{Error, Loop},
render::{InstanceHandle, MeshHandle, TextureHandle, ViewHandle},
texture::{FrameFilter, TextureData},
vertex::{ColorVertex, TextureVertex, Vertex},
};