pub struct View<P = Perspective> {
    pub eye: [f32; 3],
    pub look: [f32; 3],
    pub proj: P,
}
Expand description

The camera view.

Fields

eye: [f32; 3]

Eye 3d point.

look: [f32; 3]

Look at 3d point.

proj: P

Camera projection. Can be a Perspective or Orthographic.

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.