[][src]Struct duku::Light

pub struct Light {
    pub coords: Vec3,
    pub color: Rgb,
    pub brightness: f32,
    pub light_type: LightType,
}

Light used in shadowing calculations.

Examples

let light = Light::directional("#ffffff", [-1.0, 1.0, 0.0]);

t.light(light);

Fields

coords: Vec3

either direction or position of the light

color: Rgb

color of the light

brightness: f32

brightness of the light, multiplied with the color in shaders

light_type: LightType

the type of the light

Implementations

impl Light[src]

pub fn directional(color: impl Into<Rgb>, direction: impl Into<Vec3>) -> Self[src]

Create directional light

pub fn point(color: impl Into<Rgb>, position: impl Into<Vec3>) -> Self[src]

Create point light

Trait Implementations

impl Clone for Light[src]

impl Copy for Light[src]

impl Debug for Light[src]

Auto Trait Implementations

impl RefUnwindSafe for Light

impl Send for Light

impl Sync for Light

impl Unpin for Light

impl UnwindSafe for Light

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.