[][src]Struct duku::Framebuffer

pub struct Framebuffer {
    pub width: u32,
    pub height: u32,
    // some fields omitted
}

Texture that can be rendered to.

This collection of images can be used as the target of a shader. Similar to rendering to the window, but not showing it on-screen.

Example

This example is not tested
let framebuffer = duku.create_framebuffer(400, 400)?;

// use framebuffer in material to use later
let mut material = duku.create_material_pbr()?;
material.albedo_framebuffer(&framebuffer);

// render to framebuffer
duku.draw(&framebuffer, None, |target| {
    // draw commands ...
});

Fields

width: u32

framebuffer's image width

height: u32

framebuffer's image height

Implementations

impl Framebuffer[src]

pub fn shader_index(&self) -> u32[src]

Get index to be used in shader for sampling

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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