Struct dotrix_pbr::Material[][src]

pub struct Material {
    pub texture: Id<Texture>,
    pub albedo: Color,
    pub uniform: UniformBuffer,
    pub dummy_texture: bool,
}
Expand description

Material component

Fields

texture: Id<Texture>

Id of a texture asset

albedo: Color

Albedo color

uniform: UniformBuffer

Pipeline buffer

dummy_texture: bool

Has texture

Implementations

Loads the Material into GPU buffers

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

Constructs wrapped service

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.