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mod container;
mod ecs;
mod world;
pub use ecs::*;
pub use world::*;
#[macro_export]
macro_rules! count {
() => (0usize);
( $x:tt, $($xs:tt)* ) => (1usize + count!($($xs)*));
}
#[macro_export]
macro_rules! recursive {
($macro: ident, $args: ident) => {
$macro!{$args}
};
($macro: ident, $first: ident, $($rest: ident),*) => {
$macro!{$first, $($rest),*}
recursive!{$macro, $($rest),*}
};
}
#[cfg(test)]
mod tests {
use crate::World;
struct Armor(u32);
struct Health(u32);
struct Speed(u32);
struct Damage(u32);
struct Weight(u32);
fn spawn() -> World {
let mut world = World::new();
world.spawn(Some((Armor(100), Health(100), Damage(300))));
world.spawn(Some((Health(80), Speed(10))));
world.spawn(Some((Speed(50), Damage(45))));
world.spawn(Some((Damage(600), Armor(10))));
let bulk = (0..9).map(|_| (Speed(35), Weight(5000)));
world.spawn(bulk);
world
}
#[test]
fn spawn_and_query() {
let world = spawn();
let mut iter = world.query::<(&Armor, &Damage)>();
let item = iter.next();
assert_eq!(item.is_some(), true);
if let Some ((armor, damage)) = item {
assert_eq!(armor.0, 100);
assert_eq!(damage.0, 300);
}
let item = iter.next();
assert_eq!(item.is_some(), true);
let item = item.unwrap();
assert_eq!(item.0.0, 10);
assert_eq!(item.1.0, 600);
let item = iter.next();
assert_eq!(item.is_some(), false);
}
#[test]
fn spawn_and_modify() {
let world = spawn();
{
let iter = world.query::<(&mut Speed,)>();
for (speed,) in iter {
speed.0 = 123;
}
}
{
let iter = world.query::<(&Speed,)>();
for (speed,) in iter {
println!("speed is {}", speed.0);
assert_eq!(speed.0, 123);
}
}
}
}