Struct dotrix_core::assets::mesh::Mesh[][src]

pub struct Mesh {
    pub vertices: Vec<Vec<u8>>,
    pub stride: usize,
    pub layout: Vec<AttributeFormat>,
    pub indices: Option<Vec<u8>>,
    pub vertex_buffer: VertexBuffer,
    pub changed: bool,
}
Expand description

Asset with 3D model data

Fields

vertices: Vec<Vec<u8>>

Packed array of vertices data

stride: usize

Size of all Vertex Attributes in bytes

layout: Vec<AttributeFormat>

Vertex buffer layout

indices: Option<Vec<u8>>

Optional indices

vertex_buffer: VertexBuffer

vertex buffer instance

changed: bool

Flag to react on the mesh changes

Implementations

Adds Vertex Attributes to the mesh

Sets indicies to the mesh

Load the Mesh buffer

Unloads the Mesh buffer

Returns actual mesh vertex buffer layout

Calculates normals for the mesh

Trait Implementations

Returns HashMap reference for selected asset type

Returns mutable HashMap reference for selected asset type

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