Struct dotrix_core::animation::Animator[][src]

pub struct Animator {
    pub speed: f32,
    // some fields omitted
}

Fields

speed: f32

Implementations

impl Animator[src]

pub fn new(animation: Id<Animation>) -> Self[src]

pub fn play(animation: Id<Animation>) -> Self[src]

pub fn looped(animation: Id<Animation>) -> Self[src]

pub fn start(&mut self)[src]

pub fn start_loop(&mut self)[src]

pub fn stop(&mut self)[src]

pub fn animate(&mut self, animation: Id<Animation>)[src]

pub fn animation(&self) -> Id<Animation>[src]

pub fn state(&self) -> State[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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    T: ?Sized
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    T: ?Sized
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impl<T> Component for T where
    T: 'static + Send + Sync
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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