pub struct App { /* private fields */ }
Expand description
This is the game application. It handles the creation of the game window, the window events including player input events and runs the main game loop.
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl !UnwindSafe for App
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more