doryen-rs 1.0.1

Pure rust OpenGL accelerated roguelike console API with native/wasm support
Documentation
in vec2 aVertexPosition;
in vec2 aTextureCoord;
out vec2 vTextureCoord;
uniform vec2 uTermSize;
void main(void) {
    gl_Position = vec4(aVertexPosition.xy, 0.0, 1.0);
    vTextureCoord = aTextureCoord * uTermSize;
}