doryen-extra 0.2.1

Doryen-extra aims to be a loose re-implementation of the utility features from the popular roguelike library named libtcod
Documentation
/* BSD 3-Clause License
 *
 * Copyright © 2019, Alexander Krivács Schrøder <alexschrod@gmail.com>.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * 3. Neither the name of the copyright holder nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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 */

//! # Extension traits for doryen-rs types.

use crate::FPosition;
use doryen_rs::InputApi;

/// Defines extension methods for the `InputApi` type.
pub trait InputApiExtensions {
    /// return the current mouse position in console cell position
    fn mouse_position(self) -> FPosition;
}

impl InputApiExtensions for &mut dyn InputApi {
    fn mouse_position(self) -> FPosition {
        let mouse_pos = self.mouse_pos();
        FPosition::new(mouse_pos.0, mouse_pos.1)
    }
}