domain_patterns 0.1.2

Domain patterns holds patterns from the world of Domain Driven Design.
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# Domain Patterns

This project provides patterns from the world of Domain Driven Design.

## Repository Trait

This trait defines characteristics of a repository, which is a collection like abstraction over
database access.  This trait is modeled very closely to function signatures used by the standard
libraries `HashMap` because that is the closest analog.  There are some key differences though, largely
around ownership.  The standard library wants to own it's values, but in the case of a collection "like"
abstraction over database access, it doesn't make sense for a repository to own it's data.  The database owns
the data and that data is passed to the repository which constructs an entity and returns that entity to the caller.

Due to the nature of the abstraction, it makes more sense for the Repository to take in references (because that's
all it needs to persist the data to an underlying storage system) and return owned values.

Unlike the standard libraries `HashMap` api, the `insert` does not update the value at the key, if the key already exists.
This is to prevent misuse of the repository.  The logic is flipped from `HashMap`'s `insert` method.  If the key already
exists, then `None` is returned.  If the key does not exist, then the entity itself is returned.  This is useful for cases
in which we want to update an entity with computed data from a database and return that to the caller.

The other way in which this differs from the API for the standard libraries `HashMap` is that all methods return a `Result`.
This is due to the fact that we might have a failure to communicate with the underlying storage mechanism, or a
concurrency related error that needs to be communicated back to the caller.  The success case very closely matches what you get
from the standard library `HashMap` while the failure case communicates an issue with the underlying storage mechanism.

## Entity Trait

The entity trait simply defines that an entity must have some sort of persistent identity.  This is established with a single function
signature that ensures any `Entity` must have an `id()` method that returns a globally unique id of some kind.

## ValueObject Trait

The `ValueObject` trait defines characteristics of a value object, which is an object that holds some immutable value, and validates
incoming data to make sure it conforms to certain requirements.  An example would be if you have an `Email` struct.  At all times that
struct should only hold valid email addresses.  If `Email` implements `ValueObject` trait, then the implementor will be required to
write a `try_from` implementation, which should in turn call their implementation of `validate` and essentially return an error
if validation fails, or create a value object upon success.  Some rules for value objects are:

1. Value objects are immutable.
2. Value objects should validate data that is used to construct them (the "value" they hold after successful validation).
3. Value objects do not have globally unique identity.

License: MIT