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//! This crate provides a safe interface to the [Discord Game SDK].
//!
//! *This crate is not official, it is not supported by the Discord Game SDK Developers.*
//!
//! The [Discord Game SDK] provides features such as, but not limited to:
//!
//! - Activities (Rich Presence)
//! - Users, Avatars and Relationships
//! - Lobbies, Matchmaking and Voice communication
//! - Faux-P2P Networking on Discord's Infrastructure
//! - Cloud Synchronized Storage
//! - Store Transactions
//! - Achievements
//!
//! *Version requirement: Rust 1.37 and up.*
//!
//! *[Release Notes](https://github.com/ldesgoui/discord_game_sdk/releases)*
//!
//!
//! # Usage
//!
//! Add this to your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! discord_game_sdk = "1.0.1"
//! ```
//!
//! Read up on potential [`bindgen` requirements].
//!
//! Download the [Discord Game SDK] and set the following environment variable to where you extracted it:
//!
//! ```sh
//! export DISCORD_GAME_SDK_PATH=/path/to/discord_game_sdk
//! ```
//!
//! If you're also planning on using the default `link` feature, keep reading below.
//!
//!
//! # Features:
//!
//! ### `link`
//!
//! Enabled by default, delegates to `discord_game_sdk_sys/link`.
//!
//! Provides functional linking with the caveat that libraries are renamed and some additional
//! set-up is required:
//!
//! ```sh
//! # Linux: prepend with `lib` and add to library search path
//! cp $DISCORD_GAME_SDK_PATH/lib/x86_64/{,lib}discord_game_sdk.so
//! export LD_LIBRARY_PATH=${LD_LIBRARY_PATH:+${LD_LIBRARY_PATH}:}$DISCORD_GAME_SDK_PATH/lib/x86_64
//!
//! # Mac OS: prepend with `lib` and add to library search path
//! cp $DISCORD_GAME_SDK_PATH/lib/x86_64/{,lib}discord_game_sdk.dylib
//! export DYLD_LIBRARY_PATH=${DYLD_LIBRARY_PATH:+${DYLD_LIBRARY_PATH}:}$DISCORD_GAME_SDK_PATH/lib/x86_64
//!
//! # Windows: change `dll.lib` to `lib` (won't affect library searching)
//! cp $DISCORD_GAME_SDK_PATH/lib/x86_64/discord_game_sdk.{dll.lib,lib}
//! cp $DISCORD_GAME_SDK_PATH/lib/x86/discord_game_sdk.{dll.lib,lib}
//! ```
//!
//! This allows for `cargo run` to function.
//!
//!
//! ### [`image`](https://docs.rs/image)
//!
//! Optional crate.
//!
//! Provides a conversion from our `Image` to `image::RgbaImage`.
//!
//!
//! # Safety
//!
//! This crate relies on the SDK to provide correct data and behavior:
//!
//! - Non-null pointers to valid memory
//! - UTF-8, NUL-terminated strings
//! - No mutation of memory it should have no ownership of
//! - No use of pointers after `destroy` is called
//!
//! Some of these are tested when compiled with `debug_assertions`.
//!
//!
//! # Legal
//!
//! You *MUST* acquaint yourself with and agree to the [official terms of the Discord Game SDK].
//!
//! The code of the Rust crates `discord_game_sdk` and `discord_game_sdk_sys`
//! are licensed at your option under either of:
//!
//! * [Apache License, Version 2.0](https://www.apache.org/licenses/LICENSE-2.0)
//! * [MIT License](https://opensource.org/licenses/MIT)
//!
//! Unless you explicitly state otherwise, any contribution intentionally
//! submitted for inclusion in the work by you, as defined in the Apache-2.0
//! license, shall be dual licensed as above, without any additional terms or
//! conditions.
//!
//!
//! # Communication and Support
//!
//! I can be reached via Discord `twiikuu#0047`, on the [Official Game SDK Server]
//! (nicked as `ldesgoui (rust wrapper)`), as well as [twitter] and [email].
//! I reserve myself no obligation to support you, although I'm generally nice.
//!
//!
//! [Discord Game SDK]: https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide
//! [Official Game SDK Server]: https://discord.gg/discord-gamesdk
//! [`bindgen` requirements]: https://rust-lang.github.io/rust-bindgen/requirements.html
//! [email]: mailto:ldesgoui@ldesgoui.xyz
//! [official terms of the Discord Game SDK]: https://discordapp.com/developers/docs/legal
//! [twitter]: https://twitter.com/ldesgoui

#![doc(html_root_url = "https://docs.rs/discord_game_sdk/1.0.1")]

mod action;
mod activity;
mod activity_kind;
mod aliases;
mod cast;
mod comparison;
mod create_flags;
mod discord;
mod distance;
mod entitlement;
mod entitlement_kind;
mod error;
mod event_handler;
pub(crate) mod events;
mod fetch_kind;
mod file_stat;
mod image;
mod image_handle;
mod image_kind;
mod input_mode;
mod input_mode_kind;
pub(crate) mod iter;
mod lobby;
mod lobby_kind;
mod lobby_member_transaction;
mod lobby_transaction;
mod oauth2_token;
mod premium_kind;
mod presence;
mod relationship;
mod relationship_kind;
mod reliability;
mod request_reply;
mod search_query;
mod sku;
mod sku_kind;
mod status;
mod to_result;
mod user;
mod user_achievement;
mod user_flags;
pub(crate) mod utils;

mod methods {
    mod core;

    mod achievements;
    mod activities;
    mod applications;
    mod images;
    mod lobbies;
    mod networking;
    mod overlay;
    mod relationships;
    mod storage;
    mod store;
    mod users;
    mod voice;

    mod callback;
}

#[cfg(test)]
mod mock;

pub(crate) use discord_game_sdk_sys as sys;

pub use self::{
    action::Action,
    activity::Activity,
    activity_kind::ActivityKind,
    aliases::*,
    cast::Cast,
    comparison::Comparison,
    create_flags::CreateFlags,
    discord::Discord,
    distance::Distance,
    entitlement::Entitlement,
    entitlement_kind::EntitlementKind,
    error::{Error, Result},
    event_handler::EventHandler,
    fetch_kind::FetchKind,
    file_stat::FileStat,
    image::Image,
    image_handle::ImageHandle,
    image_kind::ImageKind,
    input_mode::InputMode,
    input_mode_kind::InputModeKind,
    lobby::Lobby,
    lobby_kind::LobbyKind,
    lobby_member_transaction::LobbyMemberTransaction,
    lobby_transaction::LobbyTransaction,
    oauth2_token::OAuth2Token,
    premium_kind::PremiumKind,
    presence::Presence,
    relationship::Relationship,
    relationship_kind::RelationshipKind,
    reliability::Reliability,
    request_reply::RequestReply,
    search_query::SearchQuery,
    sku::Sku,
    sku_kind::SkuKind,
    status::Status,
    user::User,
    user_achievement::UserAchievement,
    user_flags::UserFlags,
};