[−][src]Struct discord_game_sdk::UserAchievement
User Achievement
Implementations
impl UserAchievement
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pub fn user_id(&self) -> UserID
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The unique id of the user completing the achievement
pub fn achievement_id(&self) -> Snowflake
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The unique id of the achievement
pub fn percent_complete(&self) -> u8
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How far along the user is to completing the achievement [0..=100]
pub fn unlocked_at(&self) -> &str
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ISO 8601 formatted date at which the user completed the achievement
Trait Implementations
impl Clone for UserAchievement
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fn clone(&self) -> UserAchievement
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fn clone_from(&mut self, source: &Self)
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impl Debug for UserAchievement
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impl Eq for UserAchievement
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impl PartialEq<UserAchievement> for UserAchievement
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fn eq(&self, other: &UserAchievement) -> bool
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fn ne(&self, other: &UserAchievement) -> bool
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impl StructuralEq for UserAchievement
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impl StructuralPartialEq for UserAchievement
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Auto Trait Implementations
impl RefUnwindSafe for UserAchievement
impl Send for UserAchievement
impl Sync for UserAchievement
impl Unpin for UserAchievement
impl UnwindSafe for UserAchievement
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,