Module directx_math::vector3d::transformation [−][src]
3D vector transformation
Functions
XMVector3InverseRotate | Rotates a 3D vector using the inverse of a quaternion. |
XMVector3Project | Project a 3D vector from object space into screen space. |
XMVector3Rotate | Rotates a 3D vector using a quaternion. |
XMVector3Transform | Transforms a 3D vector by a matrix. |
XMVector3TransformCoord | Transforms a 3D vector by a given matrix, projecting the result back into |
XMVector3TransformNormal | Transforms the 3D vector normal by the given matrix. |
XMVector3Unproject | Projects a 3D vector from screen space into object space. |