Function directx_math::XMQuaternionRotationAxis[][src]

pub fn XMQuaternionRotationAxis(Axis: XMVECTOR, Angle: f32) -> FXMVECTOR

Computes a rotation quaternion about an axis.

Parameters

Axis 3D vector describing the axis of rotation.

Angle Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return value

Returns the rotation quaternion.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

If Axis is a normalized vector, it is faster to use XMQuaternionRotationNormal

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionRotationAxis