[−][src]Function directx_math::XMQuaternionToAxisAngle
pub fn XMQuaternionToAxisAngle(
pAxis: &mut FXMVECTOR,
pAngle: &mut f32,
Q: FXMVECTOR
)
Computes an axis and angle of rotation about that axis for a given quaternion.
Parameters
pAxis
Address of a 3D vector describing the axis of rotation for the quaternion Q
.
pAngle
Address of float describing the radian angle of rotation for the quaternion Q
.
Q
Quaternion to measure.
Return value
None.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X
,
Y
, and Z
components are the vector part and the W
component is the scalar part.