[−][src]Function directx_math::XMQuaternionSquadSetup
pub fn XMQuaternionSquadSetup(
pA: &mut XMVECTOR,
pB: &mut XMVECTOR,
pC: &mut XMVECTOR,
Q0: FXMVECTOR,
Q1: FXMVECTOR,
Q2: FXMVECTOR,
Q3: GXMVECTOR
)
Provides addresses of setup control points for spherical quadrangle interpolation.
Parameters
pA
Address of first setup quaternion.
pB
Address of first setup quaternion.
pC
Address of first setup quaternion.
Q0
First quaternion.
Q1
Second quaternion.
Q2
Third quaternion.
Q3
Fourth quaternion.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent
quaternions, where the X
, Y
, and Z
components are the vector part and the
W
component is the scalar part.
The results returned in pA
, pB
, and pC
are used as the inputs to the
Q1
, Q2
, and Q3
parameters of XMQuaternionSquad
.
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionSquadSetup