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use std::ptr; use std::sync::Arc; use winapi::*; use comptr::ComPtr; use load_dll; use error::D2D1Error; use helpers::{GetRaw, FromRaw}; use render_target::{RenderTarget, RenderTargetBacking}; use geometry; use stroke_style; use math; #[derive(Clone, Debug, PartialEq)] pub struct Factory { ptr: ComPtr<ID2D1Factory>, } impl GetRaw for Factory { type Raw = ID2D1Factory; unsafe fn get_raw(&self) -> *mut ID2D1Factory { self.ptr.raw_value() } } impl Factory { pub unsafe fn from_ptr(ptr: ComPtr<ID2D1Factory>) -> Factory { Factory { ptr: ptr } } pub fn new() -> Result<Factory, D2D1Error> { let d2d1 = match load_dll::D2D1::load() { Ok(d2d1) => Arc::new(d2d1), Err(_) => return Err(D2D1Error::MissingLibrary), }; let mut ptr: ComPtr<ID2D1Factory> = ComPtr::new(); unsafe { let hr = d2d1.create_factory(D2D1_FACTORY_TYPE_MULTI_THREADED, &ptr.iid(), &D2D1_FACTORY_OPTIONS { debugLevel: D2D1_DEBUG_LEVEL_WARNING }, ptr.raw_void()); if !SUCCEEDED(hr) { return Err(From::from(hr)); } } Ok(Factory { ptr: ptr }) } pub fn create_rectangle_geometry(&self, rectangle: &math::RectF) -> Result<geometry::Rectangle, D2D1Error> { unsafe { let mut ptr: ComPtr<ID2D1RectangleGeometry> = ComPtr::new(); let result = (*self.ptr.raw_value()) .CreateRectangleGeometry(&rectangle.0, ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_rounded_rectangle_geometry(&self, rounded_rectangle: &math::RoundedRect) -> Result<geometry::RoundedRectangle, D2D1Error> { unsafe { let mut ptr: ComPtr<ID2D1RoundedRectangleGeometry> = ComPtr::new(); let result = (*self.ptr.raw_value()) .CreateRoundedRectangleGeometry(&rounded_rectangle.0, ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_ellipse_geometry(&self, ellipse: &math::Ellipse) -> Result<geometry::Ellipse, D2D1Error> { unsafe { let mut ptr: ComPtr<ID2D1EllipseGeometry> = ComPtr::new(); let result = (*self.ptr.raw_value()).CreateEllipseGeometry(&ellipse.0, ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_geometry_group<G: geometry::Geometry>(&self, fill_mode: geometry::FillMode, geometries: &[G]) -> Result<geometry::Group, D2D1Error> { unsafe { let mut ptrs: Vec<_> = geometries.iter().map(|g| g.get_ptr()).collect(); let mut ptr: ComPtr<ID2D1GeometryGroup> = ComPtr::new(); let result = (*self.ptr.raw_value()) .CreateGeometryGroup(D2D1_FILL_MODE(fill_mode as u32), ptrs.as_mut_ptr(), ptrs.len() as u32, ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_path_geometry(&self) -> Result<geometry::Path, D2D1Error> { unsafe { let mut ptr: ComPtr<ID2D1PathGeometry> = ComPtr::new(); let result = (*self.ptr.raw_value()).CreatePathGeometry(ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_stroke_style(&self, props: &stroke_style::StrokeStyleProperties) -> Result<stroke_style::StrokeStyle, D2D1Error> { unsafe { let mut ptr: ComPtr<ID2D1StrokeStyle> = ComPtr::new(); let pdata = props.get_d2d1_data(); let (dashes, dashes_count) = match props.dashes { Some(dashes) => (dashes.as_ptr(), dashes.len() as u32), None => (ptr::null(), 0), }; let result = (*self.ptr.raw_value()) .CreateStrokeStyle(&pdata, dashes, dashes_count, ptr.raw_addr()); if SUCCEEDED(result) { Ok(FromRaw::from_raw(ptr.raw_value())) } else { Err(From::from(result)) } } } pub fn create_render_target<T: RenderTargetBacking>(&self, backing: T) -> Result<RenderTarget, D2D1Error> { unsafe { let factory = &mut *self.ptr.raw_value(); let rt_ptr = try!(backing.create_target(factory)); assert!(!rt_ptr.is_null()); (*rt_ptr).SetTags(0, 0); Ok(FromRaw::from_raw(rt_ptr)) } } }