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use std::ptr;
use std::sync::Arc;
use winapi::*;
use comptr::ComPtr;
use load_dll;
use error::D2D1Error;
use helpers::{GetRaw, FromRaw};
use render_target::{RenderTarget, RenderTargetBacking};
use geometry;
use stroke_style;
use math;

#[derive(Clone, Debug, PartialEq)]
pub struct Factory {
    ptr: ComPtr<ID2D1Factory>,
}

impl GetRaw for Factory {
    type Raw = ID2D1Factory;
    unsafe fn get_raw(&self) -> *mut ID2D1Factory {
        self.ptr.raw_value()
    }
}

impl Factory {
    pub unsafe fn from_ptr(ptr: ComPtr<ID2D1Factory>) -> Factory {
        Factory { ptr: ptr }
    }

    pub fn new() -> Result<Factory, D2D1Error> {
        let d2d1 = match load_dll::D2D1::load() {
            Ok(d2d1) => Arc::new(d2d1),
            Err(_) => return Err(D2D1Error::MissingLibrary),
        };

        let mut ptr: ComPtr<ID2D1Factory> = ComPtr::new();
        unsafe {
            let hr =
                d2d1.create_factory(D2D1_FACTORY_TYPE_MULTI_THREADED,
                                    &ptr.iid(),
                                    &D2D1_FACTORY_OPTIONS { debugLevel: D2D1_DEBUG_LEVEL_WARNING },
                                    ptr.raw_void());

            if !SUCCEEDED(hr) {
                return Err(From::from(hr));
            }
        }

        Ok(Factory { ptr: ptr })
    }

    pub fn create_rectangle_geometry(&self,
                                     rectangle: &math::RectF)
                                     -> Result<geometry::Rectangle, D2D1Error> {
        unsafe {
            let mut ptr: ComPtr<ID2D1RectangleGeometry> = ComPtr::new();
            let result = (*self.ptr.raw_value())
                .CreateRectangleGeometry(&rectangle.0, ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_rounded_rectangle_geometry(&self,
                                             rounded_rectangle: &math::RoundedRect)
                                             -> Result<geometry::RoundedRectangle, D2D1Error> {
        unsafe {
            let mut ptr: ComPtr<ID2D1RoundedRectangleGeometry> = ComPtr::new();
            let result = (*self.ptr.raw_value())
                .CreateRoundedRectangleGeometry(&rounded_rectangle.0, ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_ellipse_geometry(&self,
                                   ellipse: &math::Ellipse)
                                   -> Result<geometry::Ellipse, D2D1Error> {
        unsafe {
            let mut ptr: ComPtr<ID2D1EllipseGeometry> = ComPtr::new();
            let result = (*self.ptr.raw_value()).CreateEllipseGeometry(&ellipse.0, ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_geometry_group<G: geometry::Geometry>(&self,
                                                        fill_mode: geometry::FillMode,
                                                        geometries: &[G])
                                                        -> Result<geometry::Group, D2D1Error> {
        unsafe {
            let mut ptrs: Vec<_> = geometries.iter().map(|g| g.get_ptr()).collect();
            let mut ptr: ComPtr<ID2D1GeometryGroup> = ComPtr::new();

            let result = (*self.ptr.raw_value())
                .CreateGeometryGroup(D2D1_FILL_MODE(fill_mode as u32),
                                     ptrs.as_mut_ptr(),
                                     ptrs.len() as u32,
                                     ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_path_geometry(&self) -> Result<geometry::Path, D2D1Error> {
        unsafe {
            let mut ptr: ComPtr<ID2D1PathGeometry> = ComPtr::new();
            let result = (*self.ptr.raw_value()).CreatePathGeometry(ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_stroke_style(&self,
                               props: &stroke_style::StrokeStyleProperties)
                               -> Result<stroke_style::StrokeStyle, D2D1Error> {
        unsafe {
            let mut ptr: ComPtr<ID2D1StrokeStyle> = ComPtr::new();
            let pdata = props.get_d2d1_data();
            let (dashes, dashes_count) = match props.dashes {
                Some(dashes) => (dashes.as_ptr(), dashes.len() as u32),
                None => (ptr::null(), 0),
            };

            let result = (*self.ptr.raw_value())
                .CreateStrokeStyle(&pdata, dashes, dashes_count, ptr.raw_addr());

            if SUCCEEDED(result) {
                Ok(FromRaw::from_raw(ptr.raw_value()))
            } else {
                Err(From::from(result))
            }
        }
    }

    pub fn create_render_target<T: RenderTargetBacking>(&self,
                                                        backing: T)
                                                        -> Result<RenderTarget, D2D1Error> {
        unsafe {
            let factory = &mut *self.ptr.raw_value();
            let rt_ptr = try!(backing.create_target(factory));
            assert!(!rt_ptr.is_null());

            (*rt_ptr).SetTags(0, 0);

            Ok(FromRaw::from_raw(rt_ptr))
        }
    }
}