dinotree_alg 0.8.2

Dinotree algorithms
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Overview

This crate hopes to provide an efficient 2D space partitioning data structure and useful query algorithms to perform on it in a hopefully simple cohesive api. It is a hybrid between a KD Tree and Sweep and Prune. Uses no_std, but uses the alloc crate. Please see the dinotree-book which is a work in-progress high level explanation and analysis of this crate.

Inner projects

The dinotree_alg_demo inner project is meant to show case the use of these algorithms.

Analysis

Please see the book for a work in progress writeup of the design and analysis of the algorithms in this project.

Screenshot

Screen capture from the inner dinotree_alg_demo project.

Example

use axgeom::rect;
use dinotree_alg::prelude::*;

fn main() {
    let mut aabbs = [
        bbox(rect(0isize, 10, 0, 10), 0),
        bbox(rect(15, 20, 15, 20), 0),
        bbox(rect(5, 15, 5, 15), 0),
    ];

    //Create a layer of direction.
    let mut ref_aabbs = aabbs.iter_mut().collect::<Vec<_>>();

    //This will change the order of the elements in bboxes,
    //but this is okay since we populated it with mutable references.
    let mut tree = DinoTree::new(&mut ref_aabbs);

    //Find all colliding aabbs.
    tree.find_intersections_mut(|a, b| {
        *a += 1;
        *b += 1;
    });

    assert_eq!(aabbs[0].inner, 1);
    assert_eq!(aabbs[1].inner, 0);
    assert_eq!(aabbs[2].inner, 1);
}