use crate*;
/// Generates a [`Ok`] or a [`Err`] that contain a value from one of the given generators.
/// [`Ok`] and [`Err`] have the same probability.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let ok_die = dice::just_once(42);
/// let err_die = dice::just_once("error");
/// let result_die = dice::result_once(ok_die, err_die);
///
/// let ok_or_err = fate.roll(result_die);
/// ```
/// Generates a [`Ok`] or a [`Err`] that contain a value from one of the given generators.
/// [`Ok`] and [`Err`] have the same probability.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let ok_die = dice::just(42);
/// let err_die = dice::just("error");
/// let result_die = dice::result(ok_die, err_die);
///
/// let ok_or_err = fate.roll(result_die);
/// ```
/// Generates a [`Ok`] or a [`Err`] that contain a value from one of the given generators.
/// The probabilities of [`Ok`] and [`Err`] depend on the given weights.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let ok_die = dice::just_once(42);
/// let err_die = dice::just_once("error");
/// let result_die = dice::weighted_result_once((1, ok_die), (10, err_die));
///
/// let probably_err = fate.roll(result_die);
/// ```
/// Generates a [`Ok`] or a [`Err`] that contain a value from one of the given generators.
/// The probabilities of [`Ok`] and [`Err`] depend on the given weights.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let ok_die = dice::just(42);
/// let err_die = dice::just("error");
/// let result_die = dice::weighted_result((1, ok_die), (10, err_die));
///
/// let probably_err = fate.roll(result_die);
/// ```