import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from "../cartesian.js";
import {circleStream} from "../circle.js";
import {abs, cos, epsilon, pi, radians, sqrt} from "../math.js";
import pointEqual from "../pointEqual.js";
import clip from "./index.js";
export default function(radius) {
var cr = cos(radius),
delta = 2 * radians,
smallRadius = cr > 0,
notHemisphere = abs(cr) > epsilon;
function interpolate(from, to, direction, stream) {
circleStream(stream, radius, delta, direction, from, to);
}
function visible(lambda, phi) {
return cos(lambda) * cos(phi) > cr;
}
function clipLine(stream) {
var point0, c0, v0, v00, clean; return {
lineStart: function() {
v00 = v0 = false;
clean = 1;
},
point: function(lambda, phi) {
var point1 = [lambda, phi],
point2,
v = visible(lambda, phi),
c = smallRadius
? v ? 0 : code(lambda, phi)
: v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;
if (!point0 && (v00 = v0 = v)) stream.lineStart();
if (v !== v0) {
point2 = intersect(point0, point1);
if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2))
point1[2] = 1;
}
if (v !== v0) {
clean = 0;
if (v) {
stream.lineStart();
point2 = intersect(point1, point0);
stream.point(point2[0], point2[1]);
} else {
point2 = intersect(point0, point1);
stream.point(point2[0], point2[1], 2);
stream.lineEnd();
}
point0 = point2;
} else if (notHemisphere && point0 && smallRadius ^ v) {
var t;
if (!(c & c0) && (t = intersect(point1, point0, true))) {
clean = 0;
if (smallRadius) {
stream.lineStart();
stream.point(t[0][0], t[0][1]);
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
} else {
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
stream.lineStart();
stream.point(t[0][0], t[0][1], 3);
}
}
}
if (v && (!point0 || !pointEqual(point0, point1))) {
stream.point(point1[0], point1[1]);
}
point0 = point1, v0 = v, c0 = c;
},
lineEnd: function() {
if (v0) stream.lineEnd();
point0 = null;
},
clean: function() {
return clean | ((v00 && v0) << 1);
}
};
}
function intersect(a, b, two) {
var pa = cartesian(a),
pb = cartesian(b);
var n1 = [1, 0, 0], n2 = cartesianCross(pa, pb),
n2n2 = cartesianDot(n2, n2),
n1n2 = n2[0], determinant = n2n2 - n1n2 * n1n2;
if (!determinant) return !two && a;
var c1 = cr * n2n2 / determinant,
c2 = -cr * n1n2 / determinant,
n1xn2 = cartesianCross(n1, n2),
A = cartesianScale(n1, c1),
B = cartesianScale(n2, c2);
cartesianAddInPlace(A, B);
var u = n1xn2,
w = cartesianDot(A, u),
uu = cartesianDot(u, u),
t2 = w * w - uu * (cartesianDot(A, A) - 1);
if (t2 < 0) return;
var t = sqrt(t2),
q = cartesianScale(u, (-w - t) / uu);
cartesianAddInPlace(q, A);
q = spherical(q);
if (!two) return q;
var lambda0 = a[0],
lambda1 = b[0],
phi0 = a[1],
phi1 = b[1],
z;
if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
var delta = lambda1 - lambda0,
polar = abs(delta - pi) < epsilon,
meridian = polar || delta < epsilon;
if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
if (meridian
? polar
? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)
: phi0 <= q[1] && q[1] <= phi1
: delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
var q1 = cartesianScale(u, (-w + t) / uu);
cartesianAddInPlace(q1, A);
return [q, spherical(q1)];
}
}
function code(lambda, phi) {
var r = smallRadius ? radius : pi - radius,
code = 0;
if (lambda < -r) code |= 1; else if (lambda > r) code |= 2; if (phi < -r) code |= 4; else if (phi > r) code |= 8; return code;
}
return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);
}