use super::{environment, roll_chance};
use super::{material, DFRawCommon};
mod inorganic_basic;
mod parse;
mod typed_json;
#[derive(Debug, Clone)]
#[allow(clippy::module_name_repetitions)]
pub struct DFInorganic {
raw_header: DFRawCommon,
pub tags: Vec<super::tags::InorganicTag>,
pub material: material::SimpleMaterial,
pub environments: Vec<environment::Environment>,
pub environments_specific: Vec<environment::Environment>,
pub metal_ores: Vec<roll_chance::RollChance>,
pub thread_metals: Vec<roll_chance::RollChance>,
}