pub struct SystemStoreBuilder<'a, E, Ctx> where
    E: EntityStore
{ pub entity_system_id: u32, pub system_store: &'a mut SystemStore<E, Ctx>, pub priority: Cell<i32>, }
Expand description

The system store builder is used to create a system.

Fields

entity_system_id: u32

Id of the entity system.

system_store: &'a mut SystemStore<E, Ctx>

Reference to the system store, used to apply filter, sort and priority to the system.

priority: Cell<i32>

Implementations

Add a priority to the system. Default priority is 0.

Finishing the creation of the system.

Auto Trait Implementations

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