Struct dces::system::EntitySystemBuilder [−][src]
pub struct EntitySystemBuilder<'a, T> where
T: EntityContainer + 'a, { pub entity_system_id: u32, pub entity_system_manager: &'a mut EntitySystemManager<T>, pub priority: Cell<i32>, }
The entity system builder is used to create an entity system.
Fields
entity_system_id: u32
Id of the entity system.
entity_system_manager: &'a mut EntitySystemManager<T>
Reference to the entity system manager, used to apply filter, sort and priority to the system.
priority: Cell<i32>
Methods
impl<'a, T> EntitySystemBuilder<'a, T> where
T: EntityContainer,
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impl<'a, T> EntitySystemBuilder<'a, T> where
T: EntityContainer,
pub fn with_priority(self, priority: Priority) -> Self
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pub fn with_priority(self, priority: Priority) -> Self
Add a priority
to the system. Default priority is 0.
pub fn build(self) -> u32
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pub fn build(self) -> u32
Finishing the creation of the system.
Auto Trait Implementations
impl<'a, T> !Send for EntitySystemBuilder<'a, T>
impl<'a, T> !Send for EntitySystemBuilder<'a, T>
impl<'a, T> !Sync for EntitySystemBuilder<'a, T>
impl<'a, T> !Sync for EntitySystemBuilder<'a, T>