#[repr(C)]
pub struct GamepadState { pub button_mask: GamepadButtonMask, pub left_stick_x: i16, pub left_stick_y: i16, pub right_stick_x: i16, pub right_stick_y: i16, }

Fields

button_mask: GamepadButtonMaskleft_stick_x: i16left_stick_y: i16right_stick_x: i16right_stick_y: i16

Implementations

Check if the given button is pressed

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.