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use luminance_glfw::Surface;
use luminance_glfw::{GlfwSurface, WindowDim, WindowOpt};
pub use colormap::ColormapHandle;
pub use mask::MaskHandle;
pub use render::gate_canvas::CanvasGate;
pub use render::gate_layer::LayerGate;
pub use render::gate_stipple::StippleGate;
pub use render::pipeline::DaliPipeline;
pub use render::pipeline::PreviewAction;
pub use stipple::Stipple;
pub use texture::renderers as texture_renderers;
pub use texture::TextureHandle;
pub use texture::TextureRenderer;
mod colormap;
mod mask;
mod render;
mod stipple;
mod texture;
pub type DaliPipelineGlfw = DaliPipeline<GlfwSurface>;
pub struct DaliContext {}
impl DaliContext {
pub fn new() -> DaliContext {
DaliContext {}
}
pub fn pipeline(&mut self, (width, height): (u32, u32)) -> DaliPipeline<GlfwSurface> {
let opts = WindowOpt::default().set_num_samples(8);
let surface = GlfwSurface::new(WindowDim::Windowed(width, height), "Dali Preview", opts)
.expect("GLFW surface creation");
DaliPipeline::new(surface)
}
}
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
assert_eq!(2 + 2, 4);
}
}