Struct d3ne::engine::Engine[][src]

pub struct Engine { /* fields omitted */ }

Implementations

impl<'a, 'b> Engine[src]

pub fn new(id: &str, workers: Workers) -> Engine[src]

pub fn parse_json(&self, json: &str) -> Result<HashMap<i64, Node>, Error>[src]

pub fn parse_value(&self, value: Value) -> Result<HashMap<i64, Node>, Error>[src]

pub fn process(
    &self,
    nodes: &HashMap<i64, Node>,
    start_node_id: i64
) -> Result<OutputData, Error>
[src]

Auto Trait Implementations

impl !RefUnwindSafe for Engine

impl !Send for Engine

impl !Sync for Engine

impl Unpin for Engine

impl !UnwindSafe for Engine

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.