d3dcompiler::D3DDecompressShaders [] [src]

pub unsafe extern "system" fn D3DDecompressShaders(pSrcData: LPCVOID, SrcDataSize: SIZE_T, uNumShaders: UINT, uStartIndex: UINT, pIndices: *mut UINT, uFlags: UINT, ppShaders: *mut *mut ID3DBlob, pTotalShaders: *mut UINT) -> HRESULT