d3dcompiler::D3DCompileFromFile [] [src]

pub unsafe extern "system" fn D3DCompileFromFile(pFileName: LPCWSTR, pDefines: *const D3D_SHADER_MACRO, pInclude: *mut ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: UINT, Flags2: UINT, ppCode: *mut *mut ID3DBlob, ppErrorMsgs: *mut *mut ID3DBlob) -> HRESULT