use geo::CoordFloat;
use crate::projection::ClipAngleGet;
use super::Builder;
impl<CLIPC, CLIPU, DRAIN, PCNU, PR, RC, RU, T> ClipAngleGet
for Builder<CLIPC, CLIPU, DRAIN, PCNU, PR, RC, RU, T>
where
CLIPC: Clone,
CLIPU: Clone,
T: CoordFloat,
{
type T = T;
// Given an angle in degrees. Sets the internal clip angle and returns a builder
// which uses the clip circle stratergy.
fn clip_angle(&self) -> T {
self.theta.unwrap()
}
}