cyclone2d 0.1.2

A small 2D physics engine from 'Game Physics Engine Development'
Documentation
[package]
name = "cyclone2d"
version = "0.1.2"
authors = ["Luke Jones <luke@ljones.dev"]
edition = "2018"
license = "MIT"
readme = "../README.md"
documentation = "https://docs.rs/cyclone2d"
repository = "https://gitlab.com/flukejones/cyclone-rs"
description = "A small 2D physics engine from 'Game Physics Engine Development'"
keywords = ["physics", "2d"]
categories = ["game-development"]
include = [
    "src/*.rs",
    "Cargo.toml",
    "../LICENSE",
]

[dependencies]
vek2d = "1.0"

[dev-dependencies.sdl2]
version = "0.32"
default-features = false
features = ["gfx"]

[[example]]
name = "p2d-falling-balls"
path = "examples/falling.rs"
crate-type = ["bin"]

[[example]]
name = "p2d-spring-chain"
path = "examples/spring-chain.rs"
crate-type = ["bin"]

[[example]]
name = "p2d-cables-rods"
path = "examples/cables-rods.rs"
crate-type = ["bin"]

[[example]]
name = "p2d-triangle-on-spring"
path = "examples/triangle-spring.rs"
crate-type = ["bin"]

[features]
default = ["high_precision"]
high_precision = []