[][src]Struct cue_sdk::led::LedColor

pub struct LedColor {
    pub red: u8,
    pub blue: u8,
    pub green: u8,
}

A basic RGB struct for describing an LED color.

It's recommended to reuse these if it makes sense with your use-case, as nothing in the crate ever requires more than a reference (no mutable references, or pass ownership with a value ever required).

Fields

red: u8blue: u8green: u8

Trait Implementations

impl Clone for LedColor[src]

impl Copy for LedColor[src]

impl Debug for LedColor[src]

impl PartialEq<LedColor> for LedColor[src]

impl StructuralPartialEq for LedColor[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.