Struct crystalorb::client::stage::SyncingInitialState [−][src]
pub struct SyncingInitialState<WorldType, ActiveClientRefType>(_, _)
where
ActiveClientRefType: Borrow<ActiveClient<WorldType>>,
WorldType: World;
Expand description
The client interface while the client is in the initial state syncing stage.
Implementations
impl<WorldType, ActiveClientRefType> SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Borrow<ActiveClient<WorldType>>,
WorldType: World,
[src]
impl<WorldType, ActiveClientRefType> SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Borrow<ActiveClient<WorldType>>,
WorldType: World,
[src]The timestamp of the most recent frame that has completed its simulation.
This is typically one less than SyncingInitialState::simulating_timestamp
.
The timestamp of the frame that is in the process of being simulated.
This is typically one more than SyncingInitialState::simulating_timestamp
.
Trait Implementations
impl<WorldType: Debug, ActiveClientRefType: Debug> Debug for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Borrow<ActiveClient<WorldType>>,
WorldType: World,
[src]
impl<WorldType: Debug, ActiveClientRefType: Debug> Debug for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Borrow<ActiveClient<WorldType>>,
WorldType: World,
[src]impl<'a, WorldType: World> From<&'a ActiveClient<WorldType>> for SyncingInitialState<WorldType, &'a ActiveClient<WorldType>>
[src]
impl<'a, WorldType: World> From<&'a ActiveClient<WorldType>> for SyncingInitialState<WorldType, &'a ActiveClient<WorldType>>
[src]Performs the conversion.
impl<'a, WorldType: World> From<&'a mut ActiveClient<WorldType>> for SyncingInitialState<WorldType, &'a mut ActiveClient<WorldType>>
[src]
impl<'a, WorldType: World> From<&'a mut ActiveClient<WorldType>> for SyncingInitialState<WorldType, &'a mut ActiveClient<WorldType>>
[src]Performs the conversion.
Auto Trait Implementations
impl<WorldType, ActiveClientRefType> RefUnwindSafe for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: RefUnwindSafe,
WorldType: RefUnwindSafe,
impl<WorldType, ActiveClientRefType> Send for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Send,
impl<WorldType, ActiveClientRefType> Sync for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Sync,
impl<WorldType, ActiveClientRefType> Unpin for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: Unpin,
WorldType: Unpin,
impl<WorldType, ActiveClientRefType> UnwindSafe for SyncingInitialState<WorldType, ActiveClientRefType> where
ActiveClientRefType: UnwindSafe,
WorldType: UnwindSafe,