Module crystalorb::server[][src]

Expand description

This module houses the structures that are specific to the management of a CrystalOrb game server.

The Server structure is what you create, store, and update, analogous to the Client structure. Unlike the Client, the Server does not need a “loading” stage, and can be used directly after creation.

The interface shares some similarities with the the Ready client stage.

Structs

Server

This is the top-level structure of CrystalOrb for your game server, analogous to the Client for game clients. You create, store, and update this server instance to run your game on the server side.