Struct crystal_ball::shapes::BVH

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pub struct BVH<S: Shape> {
    pub shapes: Vec<S>,
    pub nodes: Vec<LinearBVHNode>,
}
Expand description

A bounding volume hierarchy of Shapes.

In short, this allows for much faster render times by storing the individual shapes in spatial nodes (bounding volumes). Ray intersection is then performed to determine which nodes are hit. This quickly rules out large numbers of shapes, so there don’t need to be any ray intersections against them.

The implementation is based on the PBR book.

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§shapes: Vec<S>

The BVH’s shapes.

§nodes: Vec<LinearBVHNode>

The BVH’s nodes.

Implementations§

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impl<S: Shape> BVH<S>

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pub fn init(max_shapes_per_node: u8, shapes: Vec<S>) -> Self

Create a new BVH.

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pub fn intersects(&self, ray: Ray) -> Option<(Hit, &S)>

Performs a ray intersection against self, returning the closest hit if there is one as well as the corresponding shape.

Trait Implementations§

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impl<S: Clone + Shape> Clone for BVH<S>

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fn clone(&self) -> BVH<S>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug + Shape> Debug for BVH<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<S> RefUnwindSafe for BVH<S>
where S: RefUnwindSafe,

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impl<S> Send for BVH<S>

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impl<S> Sync for BVH<S>

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impl<S> Unpin for BVH<S>
where S: Unpin,

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impl<S> UnwindSafe for BVH<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.