[][src]Struct crossterm::Screen

pub struct Screen {
    pub stdout: Arc<TerminalOutput>,
    // some fields omitted
}

This type represents a screen which could be in normal, raw and alternate modes.

Let's talk about the different modes a bit:

  • Alternate modes:

    *Nix style applications often utilize an alternate screen buffer, so that they can modify the entire contents of the buffer, without affecting the application that started them. The alternate buffer is exactly the dimensions of the window, without any scrollback region. For an example of this behavior, consider when vim is launched from bash. Vim uses the entirety of the screen to edit the file, then returning to bash leaves the original buffer unchanged.

  • RawModes

    • No line buffering. Normally the terminals use line buffering. This means that the input will be sent to the terminal line by line. With raw mode the input will send one byte at a time.
    • Input All input has to be written manually by the programmer.
    • Characters The characters are not processed by the terminal driver but are sent straight through. Special character have no meaning, like backspace will not be interpreted as backspace but instead will be directly sent to the terminal.
    • Escape characters Note that in raw modes \n \r will move to the new line but the cursor will be at the same position as before on the new line therefor use \n\r to start at the new line at the first cell.

You have to make sure that you pass the correct Screen to the modules cursor, terminal, color, input, style. If you switch to alternate screen modes you will get some Screen handle back. This Screen handle represents the alternate screen. Once you want to do coloring or such you need to pass the Screen handle the library so that it could be used for coloring on the right screen.

Example

// create default screen (not raw).
let screen = Screen::default();

// create raw screen.
let mut screen = Screen::new(true);

// create a `Screen` with raw modes disabled.
let screen = Screen::new(false);

// create 'raw alternate screen' from normal screen.
if let Ok(alternate_screen) = screen.enable_alternate_modes(true)
{
   // 'alternate screen' is an instance which you should use when you want your actions like: coloring and cursor movement happening at the alternate screen.
   // For that you can use `Crossterm::from_screen(alternate.screen)` so that all modules like: cursor, input, terminal will be executed on alternate screen.
    let crossterm = Crossterm::from_screen(&alternate_screen.screen);
    crossterm.cursor();
    crossterm.terminal();

    // If you want access modules directly without the `Crossterm` type. You should do the following:
    let cursor = crossterm::cursor::from_screen(&alternate_screen.screen);
    let terminal = crossterm::terminal::from_screen(&alternate_screen.screen);
    let input = crossterm::input::from_screen(&alternate_screen.screen);
}

Remarks

Note that using Screen is preferred over manually using AlternateScreen or RawScreen.

Fields

stdout: Arc<TerminalOutput>

Methods

impl Screen[src]

Important traits for Screen
pub fn new(raw_mode: bool) -> Screen[src]

Create a new instance of the Screen also specify if the current screen should be in raw mode or normal mode. If you are not sure what raw mode is then passed false or use the Screen::default() to create an instance.

pub fn enable_alternate_modes(
    &self,
    raw_mode: bool
) -> Result<AlternateScreen, Error>
[src]

Switch to alternate screen. This function will return an AlternateScreen instance. If everything went well this type will give you control over the AlternateScreen.

The bool 'raw_mode' specifies whether the alternate screen should be raw mode or not.

What is Alternate screen?

*Nix style applications often utilize an alternate screen buffer, so that they can modify the entire contents of the buffer, without affecting the application that started them. The alternate buffer is exactly the dimensions of the window, without any scrollback region. For an example of this behavior, consider when vim is launched from bash. Vim uses the entirety of the screen to edit the file, then returning to bash leaves the original buffer unchanged.

pub fn write_buf(&mut self, buf: &[u8]) -> Result<usize, Error>[src]

Write buffer to an internal buffer. When you want to write the buffer to screen use flush_buf().

This function is useful if you want to build up some output and when you are ready you could flush the output to the screen.

Example

// write some text to the internal buffer of this type. Note that this will not be printed until you call `flush_buf`
let screen = Screen::default();
screen.write_buf(b"Some text");
screen.write_buf(b"Some more text");
screen.write_buf(b"Some more text");

pub fn flush_buf(&mut self) -> Result<(), Error>[src]

Flush the internal buffer to the screen.

pub fn disable_drop(&mut self)[src]

This will disable the drop which will cause raw modes not to be undone on the drop of Screen.

Trait Implementations

impl Write for Screen[src]

default fn write_vectored(&mut self, bufs: &[IoVec]) -> Result<usize, Error>[src]

🔬 This is a nightly-only experimental API. (iovec)

Like write, except that it writes from a slice of buffers. Read more

default fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>
1.0.0
[src]

Attempts to write an entire buffer into this writer. Read more

default fn write_fmt(&mut self, fmt: Arguments) -> Result<(), Error>
1.0.0
[src]

Writes a formatted string into this writer, returning any error encountered. Read more

default fn by_ref(&mut self) -> &mut Self
1.0.0
[src]

Creates a "by reference" adaptor for this instance of Write. Read more

impl Drop for Screen[src]

fn drop(&mut self)[src]

If the current screen is in raw mode we need to disable it when the instance goes out of scope.

impl From<TerminalOutput> for Screen[src]

Important traits for Screen
fn from(stdout: TerminalOutput) -> Screen[src]

Create a screen with the given Stdout

impl From<Arc<TerminalOutput>> for Screen[src]

Important traits for Screen
fn from(stdout: Arc<TerminalOutput>) -> Screen[src]

Create a screen with the given 'Arc'

impl Default for Screen[src]

Important traits for Screen
fn default() -> Screen[src]

Create a new screen which will not be in raw mode or alternate mode.

Auto Trait Implementations

impl Send for Screen

impl Sync for Screen

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]