pub enum MeshHint {
Immutable,
Stream,
Dynamic,
}
Expand description
Hint abouts the intended update strategy of the data.
Variants§
Immutable
The resource is initialized with data and cannot be changed later, this is the most common and most efficient usage. Optimal for render targets and resourced memory.
Stream
The resource is initialized without data, but will be be updated by the CPU in each frame.
Dynamic
The resource is initialized without data and will be written by the CPU before use, updates will be infrequent.
Trait Implementations§
source§impl<'de> Deserialize<'de> for MeshHint
impl<'de> Deserialize<'de> for MeshHint
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for MeshHint
impl Eq for MeshHint
impl StructuralEq for MeshHint
impl StructuralPartialEq for MeshHint
Auto Trait Implementations§
impl RefUnwindSafe for MeshHint
impl Send for MeshHint
impl Sync for MeshHint
impl Unpin for MeshHint
impl UnwindSafe for MeshHint
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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