pub struct Vector3<S> {
pub x: S,
pub y: S,
pub z: S,
}
Expand description
A 3-dimensional vector.
This type is marked as #[repr(C)]
.
Fields§
§x: S
The x component of the vector.
y: S
The y component of the vector.
z: S
The z component of the vector.
Implementations§
Trait Implementations§
source§impl<S> AddAssign<Vector3<S>> for Vector3<S>where
S: BaseNum + AddAssign<S>,
impl<S> AddAssign<Vector3<S>> for Vector3<S>where
S: BaseNum + AddAssign<S>,
source§fn add_assign(&mut self, other: Vector3<S>)
fn add_assign(&mut self, other: Vector3<S>)
Performs the
+=
operation. Read moresource§impl<S> ApproxEq for Vector3<S>where
S: BaseFloat,
impl<S> ApproxEq for Vector3<S>where
S: BaseFloat,
source§fn default_epsilon() -> <S as ApproxEq>::Epsilon
fn default_epsilon() -> <S as ApproxEq>::Epsilon
The default tolerance to use when testing values that are close together. Read more
source§fn default_max_relative() -> <S as ApproxEq>::Epsilon
fn default_max_relative() -> <S as ApproxEq>::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
source§fn default_max_ulps() -> u32
fn default_max_ulps() -> u32
The default ULPs to tolerate when testing values that are far-apart. Read more
source§fn relative_eq(
&self,
other: &Vector3<S>,
epsilon: <S as ApproxEq>::Epsilon,
max_relative: <S as ApproxEq>::Epsilon
) -> bool
fn relative_eq(
&self,
other: &Vector3<S>,
epsilon: <S as ApproxEq>::Epsilon,
max_relative: <S as ApproxEq>::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
source§fn ulps_eq(
&self,
other: &Vector3<S>,
epsilon: <S as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
fn ulps_eq(
&self,
other: &Vector3<S>,
epsilon: <S as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
A test for equality that uses units in the last place (ULP) if the values are far apart.
§fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of
ApproxEq::relative_eq
.source§impl<S> Array for Vector3<S>where
S: Copy,
impl<S> Array for Vector3<S>where
S: Copy,
type Element = S
source§fn from_value(scalar: S) -> Vector3<S>
fn from_value(scalar: S) -> Vector3<S>
Construct a vector from a single value, replicating it. Read more
source§fn as_mut_ptr(&mut self) -> *mut Self::Element
fn as_mut_ptr(&mut self) -> *mut Self::Element
Get a mutable pointer to the first element of the array.
source§fn swap_elements(&mut self, i: usize, j: usize)
fn swap_elements(&mut self, i: usize, j: usize)
Swap the elements at indices
i
and j
in-place.source§impl<'de, S> Deserialize<'de> for Vector3<S>where
S: Deserialize<'de>,
impl<'de, S> Deserialize<'de> for Vector3<S>where
S: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<Vector3<S>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Vector3<S>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<S> DivAssign<S> for Vector3<S>where
S: BaseNum + DivAssign<S>,
impl<S> DivAssign<S> for Vector3<S>where
S: BaseNum + DivAssign<S>,
source§fn div_assign(&mut self, scalar: S)
fn div_assign(&mut self, scalar: S)
Performs the
/=
operation. Read moresource§impl<S> ElementWise<S> for Vector3<S>where
S: BaseNum,
impl<S> ElementWise<S> for Vector3<S>where
S: BaseNum,
fn add_element_wise(self, rhs: S) -> Vector3<S>
fn sub_element_wise(self, rhs: S) -> Vector3<S>
fn mul_element_wise(self, rhs: S) -> Vector3<S>
fn div_element_wise(self, rhs: S) -> Vector3<S>
fn rem_element_wise(self, rhs: S) -> Vector3<S>
fn add_assign_element_wise(&mut self, rhs: S)
fn sub_assign_element_wise(&mut self, rhs: S)
fn mul_assign_element_wise(&mut self, rhs: S)
fn div_assign_element_wise(&mut self, rhs: S)
fn rem_assign_element_wise(&mut self, rhs: S)
source§impl<S> ElementWise<Vector3<S>> for Vector3<S>where
S: BaseNum,
impl<S> ElementWise<Vector3<S>> for Vector3<S>where
S: BaseNum,
fn add_element_wise(self, rhs: Vector3<S>) -> Vector3<S>
fn sub_element_wise(self, rhs: Vector3<S>) -> Vector3<S>
fn mul_element_wise(self, rhs: Vector3<S>) -> Vector3<S>
fn div_element_wise(self, rhs: Vector3<S>) -> Vector3<S>
fn rem_element_wise(self, rhs: Vector3<S>) -> Vector3<S>
fn add_assign_element_wise(&mut self, rhs: Vector3<S>)
fn sub_assign_element_wise(&mut self, rhs: Vector3<S>)
fn mul_assign_element_wise(&mut self, rhs: Vector3<S>)
fn div_assign_element_wise(&mut self, rhs: Vector3<S>)
fn rem_assign_element_wise(&mut self, rhs: Vector3<S>)
source§impl<S> InnerSpace for Vector3<S>where
S: BaseFloat,
impl<S> InnerSpace for Vector3<S>where
S: BaseFloat,
source§fn is_perpendicular(self, other: Self) -> bool
fn is_perpendicular(self, other: Self) -> bool
Returns
true
if the vector is perpendicular (at right angles) to the
other vector. Read moresource§fn magnitude2(self) -> Self::Scalar
fn magnitude2(self) -> Self::Scalar
Returns the squared magnitude. Read more
source§fn normalize(self) -> Self
fn normalize(self) -> Self
Returns a vector with the same direction, but with a magnitude of
1
.source§fn normalize_to(self, magnitude: Self::Scalar) -> Self
fn normalize_to(self, magnitude: Self::Scalar) -> Self
Returns a vector with the same direction and a given magnitude.
source§fn lerp(self, other: Self, amount: Self::Scalar) -> Self
fn lerp(self, other: Self, amount: Self::Scalar) -> Self
Returns the result of linearly interpolating the magnitude of the vector
towards the magnitude of
other
by the specified amount. Read moresource§fn project_on(self, other: Self) -> Self
fn project_on(self, other: Self) -> Self
Returns the
vector projection
of the current inner space projected onto the supplied argument. Read more
source§impl Into<UniformVariable> for Vector3<f32>
impl Into<UniformVariable> for Vector3<f32>
source§fn into(self) -> UniformVariable
fn into(self) -> UniformVariable
Converts this type into the (usually inferred) input type.
source§impl<S> MetricSpace for Vector3<S>where
S: BaseFloat,
impl<S> MetricSpace for Vector3<S>where
S: BaseFloat,
source§impl<S> MulAssign<S> for Vector3<S>where
S: BaseNum + MulAssign<S>,
impl<S> MulAssign<S> for Vector3<S>where
S: BaseNum + MulAssign<S>,
source§fn mul_assign(&mut self, scalar: S)
fn mul_assign(&mut self, scalar: S)
Performs the
*=
operation. Read moresource§impl<S> PartialEq<Vector3<S>> for Vector3<S>where
S: PartialEq<S>,
impl<S> PartialEq<Vector3<S>> for Vector3<S>where
S: PartialEq<S>,
source§impl<S> RemAssign<S> for Vector3<S>where
S: BaseNum + RemAssign<S>,
impl<S> RemAssign<S> for Vector3<S>where
S: BaseNum + RemAssign<S>,
source§fn rem_assign(&mut self, scalar: S)
fn rem_assign(&mut self, scalar: S)
Performs the
%=
operation. Read moresource§impl<S> Serialize for Vector3<S>where
S: Serialize,
impl<S> Serialize for Vector3<S>where
S: Serialize,
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl<S> SubAssign<Vector3<S>> for Vector3<S>where
S: BaseNum + SubAssign<S>,
impl<S> SubAssign<Vector3<S>> for Vector3<S>where
S: BaseNum + SubAssign<S>,
source§fn sub_assign(&mut self, other: Vector3<S>)
fn sub_assign(&mut self, other: Vector3<S>)
Performs the
-=
operation. Read moreimpl<S> Copy for Vector3<S>where
S: Copy,
impl<S> Eq for Vector3<S>where
S: Eq,
impl<S> StructuralEq for Vector3<S>
impl<S> StructuralPartialEq for Vector3<S>
Auto Trait Implementations§
impl<S> RefUnwindSafe for Vector3<S>where
S: RefUnwindSafe,
impl<S> Send for Vector3<S>where
S: Send,
impl<S> Sync for Vector3<S>where
S: Sync,
impl<S> Unpin for Vector3<S>where
S: Unpin,
impl<S> UnwindSafe for Vector3<S>where
S: UnwindSafe,
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more