pub struct FrustumPoints<S: BaseFloat> {
    pub near_top_left: Point3<S>,
    pub near_top_right: Point3<S>,
    pub near_bottom_left: Point3<S>,
    pub near_bottom_right: Point3<S>,
    pub far_top_left: Point3<S>,
    pub far_top_right: Point3<S>,
    pub far_bottom_left: Point3<S>,
    pub far_bottom_right: Point3<S>,
}
Expand description

View frustum corner points

Fields§

§near_top_left: Point3<S>

Near top left point

§near_top_right: Point3<S>

Near top right point

§near_bottom_left: Point3<S>

Near bottom left point

§near_bottom_right: Point3<S>

Near bottom right point

§far_top_left: Point3<S>

Far top left point

§far_top_right: Point3<S>

Far top right point

§far_bottom_left: Point3<S>

Far bottom left point

§far_bottom_right: Point3<S>

Far bottom right point

Implementations§

Apply an arbitrary transform to the corners of this frustum, return a new conservative frustum.

Compute corners.

Compute aabb.

Trait Implementations§

Returns a copy of the value. Read more
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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

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