pub enum InputEvent {
    MouseMoved {
        position: (f32, f32),
    },
    MousePressed {
        button: MouseButton,
    },
    MouseReleased {
        button: MouseButton,
    },
    MouseWheel {
        delta: (f32, f32),
    },
    KeyboardPressed {
        key: Key,
    },
    KeyboardReleased {
        key: Key,
    },
    ReceivedCharacter {
        character: char,
    },
    Touch {
        id: u8,
        state: TouchState,
        position: Vector2<f32>,
    },
}
Expand description

Input device event, supports mouse and keyboard only.

Variants§

§

MouseMoved

Fields

§position: (f32, f32)

The cursor has moved on the window. The parameter are the (x, y) coords in pixels relative to the bottom-left corner of th window.

§

MousePressed

Fields

§button: MouseButton

Pressed event on mouse has been received.

§

MouseReleased

Fields

§button: MouseButton

Released event from mouse has been received.

§

MouseWheel

Fields

§delta: (f32, f32)

A mouse wheel movement or touchpad scroll occurred.

§

KeyboardPressed

Fields

§key: Key

Pressed event on keyboard has been received.

§

KeyboardReleased

Fields

§key: Key

Released event from keyboard has been received.

§

ReceivedCharacter

Fields

§character: char

Received a unicode character.

§

Touch

Fields

§id: u8
§state: TouchState
§position: Vector2<f32>

Represent touch event.

Every time user touches screen new Start event with some finger id is generated. When the finger is removed from the screen End event with same id is generated.

For every id there will be at least 2 events with phases Start and End (or Cancel). There may be 0 or more Move events.

Depending on platform implementation id may or may not be reused by system after End event.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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