pub struct CommandBuffer { /* private fields */ }
Expand description

The command buffer of video system.

Implementations§

Creates a new and empty CommandBuffer.

Draws ur mesh.

Updates the scissor test of surface.

The test is initially disabled. While the test is enabled, only pixels that lie within the scissor box can be modified by drawing commands.

Updates the viewport of surface.

Update a contiguous subregion of an existing two-dimensional texture object.

Update a subset of dynamic vertex buffer. Use offset specifies the offset into the buffer object’s data store where data replacement will begin, measured in bytes.

Update a subset of dynamic index buffer. Use offset specifies the offset into the buffer object’s data store where data replacement will begin, measured in bytes.

Clears the batch, and submits all the commands into video device. Its guaranteed that all the commands in this batch will be executed one by one in order.

Notes that this method has no effect on the allocated capacity of the underlying storage.

Trait Implementations§

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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The type returned in the event of a conversion error.
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