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use std::collections::{HashMap, HashSet};
use std::time::{Duration, Instant};
use application::event;
#[derive(Debug, Clone, Copy)]
pub struct KeyboardSetup {
pub max_chars: usize,
pub repeat_timeout: Duration,
pub repeat_interval_timeout: Duration,
}
impl Default for KeyboardSetup {
fn default() -> Self {
KeyboardSetup {
max_chars: 128,
repeat_timeout: Duration::from_millis(500),
repeat_interval_timeout: Duration::from_millis(250),
}
}
}
enum KeyDownState {
Start(Instant),
Press(Instant),
}
pub struct Keyboard {
downs: HashMap<event::KeyboardButton, KeyDownState>,
presses: HashSet<event::KeyboardButton>,
releases: HashSet<event::KeyboardButton>,
chars: Vec<char>,
setup: KeyboardSetup,
now: Instant,
}
impl Keyboard {
pub fn new(setup: KeyboardSetup) -> Self {
Keyboard {
downs: HashMap::new(),
presses: HashSet::new(),
releases: HashSet::new(),
chars: Vec::with_capacity(setup.max_chars),
setup: setup,
now: Instant::now(),
}
}
#[inline]
pub fn reset(&mut self) {
self.downs.clear();
self.presses.clear();
self.releases.clear();
self.chars.clear();
}
#[inline]
pub fn advance(&mut self) {
self.presses.clear();
self.releases.clear();
self.chars.clear();
let last_frame_ts = self.now;
for v in self.downs.values_mut() {
match *v {
KeyDownState::Start(ts) => if (last_frame_ts - ts) > self.setup.repeat_timeout {
*v = KeyDownState::Press(ts);
},
KeyDownState::Press(ts) => {
if (last_frame_ts - ts) > self.setup.repeat_interval_timeout {
*v = KeyDownState::Press(last_frame_ts);
}
}
}
}
self.now = Instant::now();
}
#[inline]
pub fn on_key_pressed(&mut self, key: event::KeyboardButton) {
if !self.downs.contains_key(&key) {
self.presses.insert(key);
self.downs.insert(key, KeyDownState::Start(self.now));
}
}
#[inline]
pub fn on_key_released(&mut self, key: event::KeyboardButton) {
self.downs.remove(&key);
self.releases.insert(key);
}
#[inline]
pub fn on_char(&mut self, c: char) {
if self.chars.len() < self.setup.max_chars {
self.chars.push(c);
}
}
#[inline]
pub fn is_key_down(&self, key: event::KeyboardButton) -> bool {
self.downs.contains_key(&key)
}
#[inline]
pub fn is_key_press(&self, key: event::KeyboardButton) -> bool {
self.presses.contains(&key)
}
#[inline]
pub fn is_key_release(&self, key: event::KeyboardButton) -> bool {
self.releases.contains(&key)
}
pub fn is_key_repeat(&self, key: event::KeyboardButton) -> bool {
if let Some(v) = self.downs.get(&key) {
match *v {
KeyDownState::Start(ts) => (self.now - ts) > self.setup.repeat_timeout,
KeyDownState::Press(ts) => (self.now - ts) > self.setup.repeat_interval_timeout,
}
} else {
false
}
}
#[inline]
pub fn captured_chars(&self) -> &[char] {
&self.chars
}
}