Struct crankstart::GameRunner
source · [−]pub struct GameRunner<T: Game> { /* private fields */ }
Implementations
sourceimpl<T: 'static + Game> GameRunner<T>
impl<T: 'static + Game> GameRunner<T>
pub fn new(game: Option<GamePtr<T>>, playdate: Playdate) -> Self
pub fn update(&mut self)
pub fn update_sprite(&mut self, sprite: *mut LCDSprite)
pub fn draw_sprite(
&mut self,
sprite: *mut LCDSprite,
bounds: PDRect,
draw_rect: PDRect
)
pub fn playdate_sprite(&self) -> *const playdate_sprite
Auto Trait Implementations
impl<T> RefUnwindSafe for GameRunner<T> where
T: RefUnwindSafe,
impl<T> !Send for GameRunner<T>
impl<T> !Sync for GameRunner<T>
impl<T> Unpin for GameRunner<T>
impl<T> UnwindSafe for GameRunner<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more